Debasmita Bhattacharjee, Laxmiram Gope
email@example.com , Laxmiram.firstname.lastname@example.org
Debasmita Bhattacharjee1, Dr Laxmiram Gope2
1Former student, Department of English, Sidho-Kanho-Birsha University, Purulia.
2Department of Education, Sidho-Kanho-Birsha University, Purulia. West Bengal. India.
Volume - 12,
Issue - 2,
Year - 2022
Once Albert Einstein said "I fear the day that technology will surpass our human interaction. The world will have a generation of idiots". This saying is very much relevant so far the 21st century is concerned. The present era is an age of the three M's (Men, Machines and Media). The technological innovations have created such a hyper real society, that gradually people start to forget about their humanism. In order to sublimate their intelligence and ideas for the sake of worldwide development, they give huge importance to digital media instead of their own carnal labour. To execute this purpose, the mechainenary systems as well as social media act like partners in crime with the human brain. Various social media platforms are basically the updated platform of the cyber world, which is very much responsible for manipulating and motivating the psychology of humans. These influences are so high that people do not even think twice before indulging themselves in several crimes through these media platforms. Cyber crimes, robotic invention, uncontrollable dependence on the internet with some malicious purpose - these are enough to establish a tyrannical totalitarian society where everything is under the control of virtual platforms. These actually transform the humans into degenerate beings. Social media is simply a tyrant in disguise. The virtual mode, which helps people to get easily connected with each other, is nothing but a place of utter destruction, better to say a dystopia. Dystopia is the very opposite of an ideal world which involves less crime. In the present 21st century, digital dystopia denotes the artificial, ahistorical digital society where there is a dominance of technology over public and private ongoings of human activities as well as society at large; which yields desolation. The developed applications used in windows, Android, desktops are solely responsible for such chaotic structure of the world. Moreover, there are some underworld people who misuse those applications to distort the syntactic structure of the society. They use to dwell in a metaphorical panopticon ( a kind of cell ) area of society from where every aspect of humans can be keenly observed; but ironically people neither can see them nor can see their way of controlling people. In one word, this present digital dystopian universe acts like the character of Big Brother in George Orwell's dystopian fiction Nineteen Eighty-Four which hovers over this infernal world just like a wild vulture. Literally, people have transformed into idiots at the hands of technology.
Cite this article:
Debasmita Bhattacharjee, Laxmiram Gope. Digital Dystopia in the context of 21st century with special Reference to Cyber world, Sublimity, and artificial Intelligence. International Journal of Technology. 2022; 12(2):53-7. doi: 10.52711/2231-3915.2022.00010
Debasmita Bhattacharjee, Laxmiram Gope. Digital Dystopia in the context of 21st century with special Reference to Cyber world, Sublimity, and artificial Intelligence. International Journal of Technology. 2022; 12(2):53-7. doi: 10.52711/2231-3915.2022.00010 Available on: https://www.ijtonline.com/AbstractView.aspx?PID=2022-12-2-7
1. Sterling, Bruce. The Epic Struggle of the Internet of Things. Strelka Press, 2014.
2. Cavallaro, Dani. Cyberpunk and Cyberculture : Science Fiction and the Work of William Gibson. The Athlone Press, 2000.
3. Asimov, Isaac. The Best of Isaac Asimov. Doubleday, 1974.
4. Longinus. On the Sublime. Createspace Independent, 2017.
5. Huxley, Aldous. Brave New World. RHUK, 2004.
6. Yeats, William Butler. Michael Robartes and the Dancer. Kessinger Publishing Co, 2003.
7. Orwell, George. Nineteen Eighty-Four : A Novel. Wordsworth Editions Ltd, 2021.
8. Mosco, Vincent. The Digital Sublime : Myth, Power, and Cyberspace. MIT Press, 2004.
9. Mulvey, Laura. Visual Pleasure and Narrative Cinema. Grin Publishing, 2008.